Unreal Engine 5 Course – For Complete Beginners
About Course
Unreal Engine 5 course for complete beginners
Jump into game development with Unreal Engine tutorials made for complete beginners. Learn how to use Unreal Engine 5 by creating a realistic and game-ready environment with the latest tools like Nanite, Lumen, and Quixel Megascans. As bonus content, you will also make a small platformer game with no prior experience using Unreal Engine blueprint visual scripting. No boring theory, only hands-on experience.
You will learn how use Unreal Engine 5 step-by-step, specifically how to:
- Install Unreal Engine 5 and set up your first project
- Navigate the Unreal Engine interface
- Build a realistic and game-ready environment with free Unreal Engine assets using Quixel MegaScans and Quixel Bridge.
- Light your scene professionally with Lumen.
- Design and optimize beautiful levels using Nanite.
- Apply audio and visual effects.
- Make a platformer game using Unreal Engine 5 Blueprints
The primary objective of Unreal Engine for Beginners is to provide you with adequate knowledge and confidence to build a game. Upon completing the course, you will learn how to make a video game from scratch. While the main focus of the course is how to use Unreal Engine 5 for beginners, it also offers valuable tips and tricks for advanced Unreal Engine 5 developers.
Learning game development doesn’t have to be boring.
The design of Unreal Engine for Beginners is to guide you through the process of creating your very own realistic game environment from scratch in a fun and engaging way while teaching you how to use Unreal Engine 5. Whether you’re a game developer, artist, or game designer, you don’t need any prior experience to take this course. The easy-to-follow videos will provide the necessary workflow and techniques to help you create your game projects.
Game Ready Optimization
Many game development courses teach poor practices, resulting in low frame rates and poor game performance. However, more than a visually appealing game is required; it must also perform well. Therefore, Unreal Engine for Beginners will guide you through optimizing your game from start to finish. You will learn to utilize various optimization tools for high frame rates and game-ready performance.
Taught by a professional game developer
With 9 years of experience, I’ve released a full Steam game, created 11+ courses for over 40,000 students (average rating: 4.8+), and am currently developing. Farmtale 2. I specialize in Unreal Engine blueprint visual scripting, lighting, game optimization, and more. This course is built on real-world experience.
Where to continue after completing this course
Unreal Engine for Beginners provides the necessary skills and knowledge to advance towards more challenging topics. Creating 2D games within this game development software is surprisingly easy and convenient. If you wish to learn how to make a 2D game using Unreal Engine’s 2D features, you can enroll in an exciting course on how to make a clicker game. Suppose you’re interested in Unreal Engine multiplayer. In that case, you can take up the multiplayer shooter course or another Unreal Engine 2D course that teaches how to make a 2D platformer in multiplayer.
Join our supportive and friendly community!
Learning Unreal Engine and game development in general can be frustrating at times. You might forget an unchecked box somewhere, leaving you feeling lost for hours or need moral support and ideas from fellow game developers like yourself. That’s why we offer live support 24/7 on our community Discord server. Join us today and be a part of a community with like-minded people. We are always here to help you whenever you need it.
Getting started with Unreal Engine 5 has never been easier
Enroll and start your unreal learning today. Read more about the Engine here.
What Will You Learn?
- Get confident with Unreal Engine 5 and how to navigate around its functionality.
- Learn how to apply and adjust textures & materials within the engine.
- Learn Unreal Engine 5 by creating a realistic game-ready environment using Quixel Megascans.
- Learn how to professionally light your level with Unreal Lumen and add audio for a fully immersive experience.
- Learn how to use Unreal Engine Blueprint to add a character & movement without writing a single line of code.
Course Content
01. Introduction
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01:19
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01:47
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01:54
02. Unreal Engine Overview
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13:50
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07:25
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03:13
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02:48
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04:34
03. Initial Project Setup
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02:10
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04:17
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3.03 Camera Exposure
02:04
04. Quixel Megascans
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4.01 Introduction to Quixel Megascans
01:48 -
4.02 Quixel Bridge Overview
04:57 -
4.03 Finding Our Assets
08:09 -
4.04 Quality vs. Performance
02:51 -
4.05 Introduction to Nanite Geometry
02:36 -
4.06 Importing Assets
04:14
05. Materials & Textures
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5.01 What is a Texture?
04:39 -
5.02 Texture Properties
02:41 -
5.03 What is a Material?
01:42 -
5.04 The Material Graph
06:04 -
5.05 Material Instances
07:11 -
5.06 Adjusting the Texture Size
10:57
06. Level Design
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6.01 Importing the Ground Mesh
03:20 -
6.02 Adding the Sidewalks
03:07 -
6.03 Creating a Blend Material
07:17 -
6.04 Blend Material Properties
01:57 -
6.05 Mesh Painting Tool
07:23 -
6.06 Adjusting the Ground Tiling
06:13 -
6.07 Adjusting the Ground Textures
10:22 -
6.08 Painting the Ground
07:21 -
6.09 Street Lines Decals
12:56 -
6.10 Adding the Barricades
06:46 -
6.11 Adding the Props
03:14 -
6.12 Creating the Landscape
08:25 -
6.13 Preparing the Foliage
05:52 -
6.14 Adding Foliage
10:46 -
6.15 Adding Rocks
02:36 -
6.16 Adding Puddles
03:41 -
6.17 Adding Blood Decals
06:24 -
6.18 Finalizing the Environment
01:54
07. Lighting (Unreal Lumen)
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7.01 Light Types
02:46 -
7.02 Adding the Lights
04:00 -
7.03 Adding the Sky
02:24 -
7.04 Adding the Fog
00:49 -
7.05 Lightmass Importance Volume
01:43 -
7.06 Introduction to Lumen
04:30 -
7.07 Adjusting the Lighting
09:25 -
7.08 Enabling God Rays
01:40 -
7.09 Adjusting the Post Process Volume
06:54 -
7.10 Static vs. Stationary vs. Movable
08:03
08. Game Optimization
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8.01 Foliage Optimization
09:40 -
8.02 Level of Detail
09:04 -
8.03 Texture Size
04:00 -
8.04 Optimization Viewmodes
05:10 -
8.05 Lightmap Density
09:11 -
8.06 Fixing the Wrapping UVs
08:00 -
8.07 Limiting the FPS Usage
01:47
09. Audio
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9.01 Importing Sound Assets
01:05 -
9.02 Creating Sound Cues
03:12 -
9.03 Adding Sound to the Environment
02:54
10. Presentation
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10.01 Adding a Camera
03:09 -
10.02 Adjusting the Camera Settings
03:14 -
10.03 Taking a Screenshot
02:16 -
10.04 Making the Camera Work on Play
03:14
11. Introduction to Unreal Blueprint
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11.01 What are Blueprints?
03:48 -
11.02 Blueprint Class Types
03:20 -
11.03 Creating our First Blueprints
02:18 -
11.04 Setting the Default Game Mode
02:43 -
11.05 Blueprint Class Overview
05:10 -
11.06 Setting up the Ball
04:14 -
11.07 Input Mapping Context
03:24 -
11.08 Blueprint Flow
03:09 -
11.09 Events, Functions & Variables
07:24 -
11.10 First Steps in Blueprint Graph
03:20 -
11.11 Ball Movement
13:09 -
11.12 Adding Collision to Objects
05:47 -
11.13 What now?
01:40
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